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Sunday, April 29, 2012

PURE banner series Summer 2012 we put everything else aside in order to create the most exciting and authentic, worry free, racing experience ever - again,

Global Autobacs Touring Evolution

Times & Dates:
20:00 GMT Saturday
May -
Pre-season race weekend: 19th & 20th
Round 1: 26th
June -
Round 2: 2nd
Round 3: 16th
Round 4: 23rd
Round 5: 30th
July -
Round 6: 7th
=break for summer=
August  -
Round 7: 4th
Round 8: 11th
Round 9: 19th
Round 10: 26th


Track order, all races will be a distance of 150km except for Fuji and Suzuka (lap count is race laps, add + 1 lap for the formation):
Round 1: Laguna Seca - 42 laps
- Daytona Road - 26 laps
- Fuji GT (200 km) - 44 laps
Tsukuba - 74 laps

Cape Ring Full - 21 laps
Twin Ring Motegi (Full) - 31 laps
Nurburgring GP/F - 29 laps
Monaco - 45 laps
Spa - 21 laps
Suzuka (250km) - 43 laps
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Cars:
Pretty much all of the GT300 cars, although we're excluding some:
Toyota WEDSSPORT Celica '03
RE AMEMIYA Asparadrink RX7 '06
Autobacs ARTA Garaiya '03
Autobacs ARTA Garaiya '08
CUSCO SUBARU ADVAN IMPREZA '03
CUSCO DUNLOP SUBARU IMPREZA '08
Lexus WEDSSPORT IS350 '08
BMW M3 GTR Race Car '01
Mitsubishi FTO Super Touring Car '97
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Car selection format and team structure:
Car selection is completely open, anyone can choose any car and any number of drivers may have the same car. The difference here really is the team points structure. Only the top two scoring drivers per team/car will score team points, all others will only be able to score individual driver points. This will encourage drivers to sort their own choices out based on the strength and balance of teams as they come together. Team switches are unlimited before the first race, but limited to only one switch after so.
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Lobby format:
Public online.

    Public online lobby
  • Slots: 16
  • Race Quality: High
  • VOIP: Disabled
  • Host: Unfixed
    Track Settings
  • Everything default except number of laps
  • Weather settings will not be generally used for any races but this is still up for discussion among the drivers when visiting tracks that feature weather.
    Event Settings
  • Penalty: None
  • Race Finish Delay: Maximum
  • Visible Damage: On
  • Mechanical Damage: Heavy
  • Slipstream Strength: Weak
  • Tire Wear/Fuel: On
  • Grip Reduction on Wet Track/Track Edge: Real
    Regulation Settings
  • Car Restrictions: None
  • Tires: Racing Hard (R1)
  • Vehicle Tuning: Unrestricted
  • ABS: Optional
  • Traction Control: Optional
  • Active Steering: OFF
  • Skid Recovery Force: OFF
  • ASM: OFF
  • Driving Line: OFF
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Racing format:
One weekend, one race only with the occasional enduro. Spec tires only, racing hards. Races will be an hour long, around 150km for a standard race. Rolling starts. 14 drivers per room on race day. If each division has more than 14 drivers qualify the cutoff will become 12 drivers, the rest, no matter how little, will race in a room B.
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Qualifying:
Live-week long qualifying, one out lap, two timed laps, one chance. All qualifying will be done in public rooms, but all drivers admitted into the series will be allowed to qualify each other, effectively making this an all steward participatory. All times will be submitted to and collected on a related website interface created by PURE members.

The divisional system will only set the field of drivers, a live, week-long, qualifying system will still set the grid. So even if a driver in D2 is faster than a driver in D1 when comparing lap times, the D2 driver still stays in D2.*
You only get one attempt at setting your time so choose it wisely. You can PM any of the stewards in order to communicate with them to set up a qualifying room. You can also add them on PSN with their permission in order to make it easier to find each other. But feel encouraged in getting to know all of your fellow racers on a first name basis to make it a more pleasant experience. It's a great group!

Procedure -
Each driver will qualify in race mode. The host will give the go ahead to join track after doing two car checks. A maximum of four drivers can qualify at the same time but only if there are four more drivers in the racing lobby able to spectate the session and confirm the laps as clean. These other drivers do not need to be stewards themselves. The race will be set to 4 laps.
All stewards are required to save the replay.

Lap 1 is your warm up, Lap 2 and 3 are your 2 flyers, lap 4 is your "cool down." The 4th lap is an extension to give the steward time to note the data.You must always finish the 4th lap if not stated otherwise by the steward.The 4th lap is also there if more than 1 car is qualifying at the same time (Start with 15 seconds between drivers). This is because, technically, the last driver in a session can be more than 180 seconds behind (which is the maximum end race timer setting), so to make sure even the last driver is able to finish his 2nd flying lap, the 4th lap is there.

If a lap is dirty a standard penalty of 5% of the dirty lap's time will be added onto it to make the time official. A clean lap will always be made the official time over a dirty lap even if the dirty lap with the penalty added is still faster.
A qualifying session can under no circumstance be restarted. You'll get one shot, and one shot only.

In case of a disconnection -
 You're allowed to reconnect and start from where you left off (must be confirmed by the observing steward) but the lap that you disconnected on will count as "dirty" with no registered lap time.
So if you disconnect during your warm up lap, all is good, just reconnect and restart your session.If you disconnect during your first flying lap (Lap: 2), that lap is dirty, and you may reconnect, but this time, only your second flying lap (Lap: 3) will count.If you disconnect during you second flying lap (Lap: 3), your first flyer will be your time. No need to restart the session since your last flyer, the one you disconnected on in this case, is dirty with no registered lap time.

If the person watching your lap, if it's just the two of you for example, disconnects for some reason this automatically disqualifies the session unless you save and upload the replay and the host watching confirms that the laps in the replay was indeed the session he was watching. Otherwise you must re-attempt your qualifying.

Qualifying deadline -
8.00 UTC/1.00PDT
Qualifying deadline is the point at which you can no longer enter a qualifying room in order to set a time. All that is required for you to meet deadline is for a driver to actually be in the room before deadline, after this (due to high volume of late qualifiers) drivers in the room all have a 30 minute last-second grace period in order to do their runs.

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Rolling starts:
Regular rolling starts will be used for today's race, here's a new guideline we whipped up for it (useful for people that haven't done rollers before)
A staggered double-file line is used for our rolling start for the first lap after which the race will begin at the pre-determined starting point.
( First time pole sitters will be contacted for confirmation of the following regulations)
  • Pole sitter will be contacted on what side of the track they would prefer to start from (right or left). This detail will be posted in race specific post prior to the race (linked by clicking on the relative track box images in the OP thread).
  • Even number qualifiers will always be on the second place cars lane. Odd number qualifiers will be in the pole sitters lane on the other side.
  • Once the GT5 race countdown has completed and the race event has begun all drivers must hold position and wait for confirmation from the host to proceed. Use your handbrakes, sit silently, report any suspicious latency between cars or lag jolting/skipping. After the host has given the go ahead all drivers will begin to slowly form up in qualifying order. The leader must act as herder, they must not pre-maturely advance from the group, it is their job to keep the pace slow enough until all cars are in position then proceed to formation speed.
  • Even pace at 100 kmh / 62 mph,
  • The pole leader must wait for the grid to line up behind them completely on the start straight before starting the race by applying full throttle at the pre-determined track race starting mark (may not always be the regular start/finish line)
  • No weaving is allowed during formation lap.
  • You must not overlap the car ahead of you.
  • Do not pass any car until you're past the point the pole sitter started the race at.
  • Jump starters will be given warnings or penalties depending on severity.
  • If a driver is damaged on formation then the damaged driver must communicate this through text chat and continue at a reasonable speed to the pit area. The other cars will continue on as normal and the damaged car(s) can join the group as they come around for their first lap. At this point the formation lap will continue on for a second lap after which the race will begin. If it happens once more, the same contingency will be applied and a third formation lap will go on. After this, no more "formation restarts" will be acceptable and the affected drivers must either retire or start far behind the group. Drivers experiencing extreme lag will be asked to leave so the other drivers can race.
  • If, for any reason, a driver misses the formation start and stays behind still on the track the race will not go on, it must be restarted to eliminate the obstacle.
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Championship: 
No success ballast, points for everyone!
Each driver will score championship points in any race which they compete regardless of where they finish inside their team. The driver's championship is an individual effort which is independent of the team championship. The individual score will be comprised of a "base score" and augmented by a merit based bonus point system. Each driver's top five scores of the six races will comprise their season total.
Base Score -
Drivers will be scored on a linear scale based on their finishing position in the race. Every car will be included in the classification to assign a base score, irrespective of classing. If a GTE car wins an over-all victory they will receive the appropriate recognition on the score sheet. The base score is based on the following matrix:
  • "A Room" - positions 1-16 following a linear scale from 48 to 18 points separated by 2 point gaps.
    • 48, 46, 44, 42, 40, 38, 36, 34, 32, 30, 28, 26, 24, 22, 20, 18
  • "B Room" - positions 17-32 following a linear scale from 16 to 1 point(s) separated by 1 point gaps.
    • 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Once the base scores have been determined "in-class" bonuses will be applied to add graduated value for success. Qualifying will carry a 1 point bonus for pole position, this will be given to the fastest driver in each class. A podium bonus will be added to the race results. In the top division ("A Room") drivers on the podium in each class will earn a bonus of 6, 4, and 2 points for 1st, 2nd, and 3rd respective. For the lower half of the field ("B Room") the bonus will be reduced to 4, 2, and 1 point(s) for 1st, 2nd, and 3rd respective.
Team scoring -
Team points are scored according to the highest two finishing positions of each car in the series. The points are awarded on the same scale as base driver scoring but without the podium bonus.
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Penalties:
Infraction Points System
Simple -
You get infraction points for any offenses listed here:
5 for warning
20 for cutting (Beyond warning)
25 for Rejoining track without regard to oncoming traffic, or reckless driving
35 for aggressive driving/punting, Illegal blocking
45 for running another car off track (No damage)
60 for causing avoidable damage
These infraction points will accumulate through out the season. At the end of the season drivers will
have their total "IP'S". The IP score will be divided by the number of races you've completed at least
75% of.
This number will then become your penalty percentage which means that that much percent of your total points score will be taken off as your punishment.
Say you scored 300 points by the end of the season and made 9 races with 140 infraction points.
140 / 9 = 16 (we will round up).
16% of 300 = 48 points taken off your total score to make a final score of 252.
Penalties will only be calculated at the end of the season. All race results will be final immediately
after races are completed.
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 Race Restart Rules (WIP):
If a driver, or multiple drivers, drop out of the race, and the first lap has not been completed, anyone
is free to say they're dropping out to the lobby and do so. All hosts and drivers will be required to wait
to exactly 15 minutes after the actual start of the race (in case it's a late start) for the drivers to return
and report on their troubles. Either they will let you know they'd like to enter the race again or will
inform the room that they can not take part. If, for whatever reason, a driver is completely offline and
does not respond to messaging or is not active on the forums then the 15 buffer will go on as usual after which the room will assume the driver is unable to race due to technical difficulties, the race will go on. These rules will be adapted and be more fleshed out as the series goes on.